- Highland East Jr. High
- Game Design Syllabus
Richardson, Bart
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Game Design Syllabus and Assignments
Chapter Three (G3)
- Time Frame 13 daysEvolution of the Game
- Read Ethics of Computer Game Design - and complete a short Internet research assignment in a Word document titled Web Etiquette and Ethics; Citation document in Word with three resources cited; print/upload as instructed in class.
- PowerPoint 2007 tutorial
- G3 Study Guide
- Download from Web page, save and complete a portion each day for 3 - 4 days; print/upload as instructed in class.- G3 Tech Bytes
- Download from Web, save and complete 3 per day; print/upload as instructed in class.- Activity - Maze Puzzle Game development in PowerPoint (Software Design Guide)
- Read Early Board Games pages 66 - 67 and Royal Toms of Ur (British Museum) Web site and answer Game Talk blog topic
- Activity - Bugs and Review of Maze Puzzle Game (Software Design Guide)
- Activity - History of Game Design - Interactive Timeline of Game History and Video Game Development in PowerPoint; print/upload as instructed in class.
- Evaluation
of Activities; G3 Review for Assessment- G3 Assessment
Notes:
Chapter One (G1)
- Time Frame 9 daysMy Role on the Team
- Download files for Chapter One: G1 Study Guide; G1 Tech Bytes; Attribute Avatar; G1 Exploring Color Activity
- Activity - G1 Anatomy of a Game Designer Activity
- Activity - G1 Exploring Color Review Questions (Software Design Guide)
- G1 Study Guide - Complete a portion each day for 3 - 4 days; print/upload as instructed in class.
- G1 Tech Bytes
- Complete 3 per day; print/upload as instructed in class.- Activity – Color Wheel
- Activity – Multicultural Expo
- Game Talk blog topic: Mario and Tetris
- G1 Review for Assessment
- G1 Assessment
Notes:
Chapter Two (G2)
- Time Frame 12 daysComputerized Entertainment and Classification
- Download files for Chapter Two: G2 Study Guide; G2 Tech Bytes
- Activity – G2 Games Genres and Themes Review Questions (Software Design Guide); print/upload as instructed in class.
- G1 Study Guide
- Complete a portion each day for 3 - 4 days; print/upload as instructed in class.- G1 Tech Bytes
- Complete 3 per day; print/upload as instructed in class.- Activity – G2 Games Genres and Themes: create a PowerPoint presentation.
- Activity – G2 Games Genres and Themes: choose PowerPoint Quiz Show or Excel Puzzle.
- Activity – Cut Scene Compromise in PowerPoint
- Game Talk
blog topic: Obsolete Electronic Devices- Evaluation
of Activities; G2 Review for Assessment- G2 Assessment
Notes:
Chapter Four (G4)
- Time Frame 12 daysPerspective, Scene Design, and Basic Animation
- Download files for Chapter Four: G4 Study Guide; G4 Tech Bytes
- G1 Study Guide - Complete a portion each day for 3 - 4 days; print/upload as instructed in class.
- G1 Tech Bytes
- Complete 3 per day; print/upload as instructed in class.- Activity 4-1 Landscape Design and Static Animation in PowerPoint (Software Design Guide)
- Activity 4-2 Active Animation in Pivot Stickfigure Animator (Software Design Guide)
- Activity 4-3 Creating Perspective in Pivot Stickfigure Animator (Software Design Guide)
- Activity 4-4 Animation in Pivot Stickfigure Animator (Software Design Guide)
- Activity 4-5 Pixel Shading and Curved Surfaces in Word; (Software Design Guide)
- Activity 4-6 Rendering of 3D Objects in Word; (Software Design Guide)
- Evaluation of Activities; G4 Review for Assessment
- G4 Assessment
Notes:
Chapter Five (G5)
- Time Frame 15 daysCollision Theory and Logic
- Download files for Chapter Five: G4 Study Guide; G4 Tech Bytes
- G5 Study Guide - Complete a portion each day for 3 - 4 days; print/upload as instructed in class.
- G5 Tech Bytes
- Complete 3 per day; print/upload as instructed in class.- Activity - The Games Factory 2 (TGF2) Basic Skills Tutorial (ChocoBreak)
- Activity 5-1 Logic and Collision in Practice or Eat and Run (Software Design Guide)
- Activity 5-2 Peer Review Hot Seat Rotation (Software Design Guide)
- Activity 5-3 Gamescape Design and Dimensions or Driving Game in TGF2 (Software Design Guide)
- Activity - SeaHunt in TGF2 (pdf of directions on Web site)
- Activity – Review of creating a TGF2 Stand-Alone game using ChocoBreak (Software Design Guide)
- Activity – Create an original breakout game using TGF2; build as stand-alone game
- Evaluation of Activities; G5 Review for Assessment
- G5 Assessment
Chapter Six (G6)
- Time Frame 10 daysGame Systems, Personal Computers, and Hardware
- Activity 6-2 Balloon Pop (2D Shooter Game) using TGF2 (Software Design Guide)
- Activity 6-5 Castle Escape (Platform with Depth) using TGF2 (Software Design Guide)
- Activity – Space Invaders using TGF2
- Activity 5-2 Peer Review Hot Seat Rotation (Software Design Guide)
Chapter Seven
- Time Frame 3 daysPlay and Game Culture
- Activity 7-2 Candy Racer (Design-Centric Promotional Game using Parallax Movement) using TGF2 (Software Design Guide)
Chapters Eight and Nine
- Time Frame 3 daysReverse Engineering and Large-Scale Design Process
- Activity 8-4 Spiko the Hedgehog (Retro Platform Game) using TGF2 (Software Design Guide)
OR - Activities 9-2 and 9-3 – Nuggets of Knowledge using TGF2 (Software Design Guide)
Semester Project, Review, Evaluation/Assessment
- Time Frame 8 days
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