• Game Design Syllabus and Assignments

    Chapter Three (G3) - Time Frame 13 days

    Evolution of the Game

    1. Read Ethics of Computer Game Design - and complete a short Internet research assignment in a Word document titled Web Etiquette and Ethics; Citation document in Word with three resources cited; print/upload as instructed in class.
    2. PowerPoint 2007 tutorial
    3. G3 Study Guide - Download from Web page, save and complete a portion each day for 3 - 4 days; print/upload as instructed in class.
    4. G3 Tech Bytes - Download  from Web, save and complete 3 per day; print/upload as instructed in class.
    5. Activity - Maze Puzzle Game development in PowerPoint (Software Design Guide)
    6. Read Early Board Games pages 66 - 67  and Royal Toms of Ur (British Museum) Web site and answer Game Talk blog topic
    7. Activity - Bugs and Review of Maze Puzzle Game (Software Design Guide)
    8. Activity - History of Game Design - Interactive Timeline of Game History and Video Game Development in PowerPoint; print/upload as instructed in class.
    9. Evaluation of Activities; G3 Review for Assessment
    10. G3 Assessment

    Notes:

     

    Chapter One (G1) - Time Frame 9 days

    My Role on the Team

    1. Download files for Chapter One: G1 Study Guide; G1 Tech Bytes; Attribute Avatar; G1 Exploring Color Activity
    2. Activity - G1 Anatomy of a Game Designer Activity
    3. Activity - G1 Exploring Color Review Questions (Software Design Guide)
    4. G1 Study Guide - Complete a portion each day for 3 - 4 days; print/upload as instructed in class.
    5. G1 Tech Bytes - Complete 3 per day; print/upload as instructed in class.
    6. Activity Color Wheel
    7. Activity Multicultural Expo
    8. Game Talk blog topic: Mario and Tetris
    9. G1 Review for Assessment
    10. G1 Assessment

    Notes:

     

    Chapter Two (G2) - Time Frame 12 days

    Computerized Entertainment and Classification

    1. Download files for Chapter Two: G2 Study Guide; G2 Tech Bytes
    2. Activity – G2 Games Genres and Themes Review Questions (Software Design Guide); print/upload as instructed in class.
    3. G1 Study Guide - Complete a portion each day for 3 - 4 days; print/upload as instructed in class.
    4. G1 Tech Bytes - Complete 3 per day; print/upload as instructed in class.
    5. Activity G2 Games Genres and Themes: create a PowerPoint presentation.
    6. Activity G2 Games Genres and Themes: choose PowerPoint Quiz Show or Excel Puzzle.
    7. Activity Cut Scene Compromise in PowerPoint
    8. Game Talk blog topic: Obsolete Electronic Devices
    9. Evaluation of Activities; G2 Review for Assessment
    10. G2 Assessment

    Notes:

     

     

    Chapter Four (G4) - Time Frame 12 days

    Perspective, Scene Design, and Basic Animation

    1. Download files for Chapter Four: G4 Study Guide; G4 Tech Bytes
    2. G1 Study Guide - Complete a portion each day for 3 - 4 days; print/upload as instructed in class.
    3. G1 Tech Bytes - Complete 3 per day; print/upload as instructed in class.
    4. Activity 4-1 Landscape Design and Static Animation in PowerPoint (Software Design Guide)
    5. Activity 4-2 Active Animation in Pivot Stickfigure Animator (Software Design Guide)
    6. Activity 4-3 Creating Perspective in Pivot Stickfigure Animator (Software Design Guide)
    7. Activity 4-4 Animation in Pivot Stickfigure Animator (Software Design Guide)
    8. Activity 4-5 Pixel Shading and Curved Surfaces in Word; (Software Design Guide)
    9. Activity 4-6 Rendering of 3D Objects in Word; (Software Design Guide)
    10. Evaluation of Activities; G4 Review for Assessment
    11. G4 Assessment

    Notes:

     

    Chapter Five (G5) - Time Frame 15 days

    Collision Theory and Logic

    1. Download files for Chapter Five: G4 Study Guide; G4 Tech Bytes
    2. G5 Study Guide - Complete a portion each day for 3 - 4 days; print/upload as instructed in class.
    3. G5 Tech Bytes - Complete 3 per day; print/upload as instructed in class.
    4. Activity - The Games Factory 2 (TGF2) Basic Skills Tutorial (ChocoBreak)
    5. Activity 5-1 Logic and Collision in Practice or Eat and Run (Software Design Guide)
    6. Activity 5-2 Peer Review Hot Seat Rotation (Software Design Guide)
    7. Activity 5-3 Gamescape Design and Dimensions or Driving Game in TGF2 (Software Design Guide)
    8. Activity - SeaHunt in TGF2 (pdf of directions on Web site)
    9. Activity – Review of creating a TGF2 Stand-Alone game using ChocoBreak (Software Design Guide)
    10. Activity – Create an original breakout game using TGF2; build as stand-alone game
    11. Evaluation of Activities; G5 Review for Assessment
    12. G5 Assessment

    Chapter Six (G6) - Time Frame 10 days

    Game Systems, Personal Computers, and Hardware

    1. Activity 6-2 Balloon Pop (2D Shooter Game) using TGF2 (Software Design Guide)
    2. Activity 6-5 Castle Escape (Platform with Depth) using TGF2 (Software Design Guide)
    3. Activity – Space Invaders using TGF2
    4. Activity 5-2 Peer Review Hot Seat Rotation (Software Design Guide)

    Chapter Seven - Time Frame 3 days

    Play and Game Culture

    1. Activity 7-2 Candy Racer (Design-Centric Promotional Game using Parallax Movement) using TGF2 (Software Design Guide)

    Chapters Eight and Nine - Time Frame 3 days

    Reverse Engineering and Large-Scale Design Process

    1. Activity 8-4 Spiko the Hedgehog (Retro Platform Game) using TGF2 (Software Design Guide)
      OR
    2. Activities 9-2 and 9-3 – Nuggets of Knowledge using TGF2 (Software Design Guide)

    Semester Project, Review, Evaluation/Assessment - Time Frame 8 days